WeAdapt Studios

In the darkroom. This engine is still being developed and tested; details can change.

WS-019 · FR 19 · Engine Run

Unboxing Clip Engine

A product and its packaging in, a first-person unboxing clip out.

A · Free · keyword UNBOX

The preset and the shotlist

The preset this engine reads and the shotlist template it fills. Enough to run one shoot by hand and see if it fits your brand.

Fig. 1 · The board

A Input slot

product photo + packaging photo (box, tissue, insert)

B Engine

  1. 01product-sheet
  2. 02single-shot
  3. 03animate-shot
  4. 04vision-qc

route higgsfield · fallback gemini

C Contact sheet

3-4 key frames (box closed, lid off, reveal, in hand) and a 6-10 s clip in 9:16

Data sheet

Input
product photo + packaging photo (box, tissue, insert)
Output
3-4 key frames (box closed, lid off, reveal, in hand) and a 6-10 s clip in 9:16
Models
nano-banana-pro · seedance
Route
higgsfield (fallback gemini)
Command
/ugc-ad
Cost per run
~4 image generations + 1-2 Seedance clips
Maturity
In build: not finished yet

Fig. 2 · Sample output

Placeholder frames · real output replaces them before launch

These are drawn placeholders, not engine output. Real frames from this engine replace them when it is released.

What it does

It stages the moment a customer opens the box: closed box on a table, lid off, the product revealed, the product in hand. Key frames first, then one clip that moves through them.

What you see in the post

The board: four empty frames in a row, labelled 01 BOX, 02 LID, 03 REVEAL, 04 IN HAND. They develop in order, then the strip plays as one clip in a phone frame.

How it runs

  1. /ugc-ad (planned) with mode unboxing.
  2. product-sheet locks product and packaging; single-shot renders the four key frames.
  3. animate-shot turns the frames into a clip; vision-qc checks the packaging stays the same.

What you get (the giveaway)

  • free: the unboxing shotlist (four beats, angles, hands rules) (../weadapt-studios-products/product/studios/ugc-studio/free/)
  • studio: the UGC Studio once packaged

Honest limits

In build: runs as a chain of existing skills. Hands opening a box are the hardest part; expect rejects. The clip is labelled as AI and never presented as a real customer.

Same studio

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